trying to figure out noise modifier in graph editor for an automated camera shake and movement. planes positions and rotations are modified this way as well.
great thing about this method is that you can create typical keyframes for postion and rotation (or anything, actually) just like you normally would when animating an object (it’s important that object has at least one keyframe for the attribute you want), then just go to the graph editor and bring up properties sidemenu (hit N while hovering over graph editor workspace) and add modifier.
i’ve used noise modifier for position and rotation for x,y,z axis with slightly different values each (varying around 5 strength, 250 scaling in time and phases 0-300) that gives smooth sliding for the planes, like you would observe during straight flight.
for rotation there is noise as well but very gentle (str 0.05, with scaling around 100).
and one more thing is that when you set blend type to ‘add’, it will simply add noise with your keyframe movement.
no additional dummies and parenting objects for this (like you would have to do with 3dsmax for example). now that’s really cool. you can even add even more modifiers to enhance this effect and give more randomness, or add a time limited camera shake, just to spice up your animation. efortless.
of course this method isn’t perfect, but it simulates random movement i wanted well enough. and when joined with slight camera noise for position and rotation (strength 0.005 for rotation and 0.1 for position, with scaling 20-60) it gives that nice feeling when planes have to make their way through air and pilots try to correct their position to keep formation.
and that’s the idea. exact settings and values will vary of course, depending on your scene, camera and object distance, movement type etc.
my scene has object in size of 10 and camera of focal length 50.